Xmen Legends Ii Rise of Apocalypse Gamecube Cover Art
Ten-Men Legends II: Ascent of Apocalypse | |
---|---|
![]() Due north American Windows embrace art | |
Developer(s) | Raven Software[a] |
Publisher(s) | Activision |
Director(south) | Dan Vondrak |
Producer(s) | Matthew Paul |
Designer(south) | Keith Fuller |
Programmer(s) |
|
Artist(s) | Dan Hay |
Author(s) | Robert Love |
Composer(s) | Gregor Narholz |
Platform(s) |
|
Release | PlayStation 2
December 19, 2005 |
Genre(s) | Activeness role-playing |
Way(s) | Single-player, multiplayer |
10-Men Legends Two: Rise of Apocalypse is an activity role-playing game developed primarily past Raven Software and published by Activision. It is the follow up to 2004'southward X-Men Legends. It was released in September 2005 for the GameCube, Microsoft Windows, N-Gage, PlayStation two, PlayStation Portable and Xbox. It is ready later the events of X-Men Legends and features the mutant supervillain Apocalypse equally the main antagonist.
The developers intended the game to have a greater sense of scale than its predecessor, with a story where the villains known every bit the Brotherhood of Mutants would demand to ally themselves with the X-Men to defeat a greater threat. Blur Studio created the cinematics. Online multiplayer was also added.
The game was well received by gaming critics on all platforms. They felt that the inclusion of online play, additional mutant powers, and a larger bandage made the game an improvement over its predecessor. Some reviewers were critical of the game's voice acting and felt that the gameplay was repetitive. It sold enough copies to exist added to the budget line known equally PlayStation ii's Greatest Hits.
Gameplay [edit]
Gameplay from Ten-Men Legends II. Here the heroes battle Carbohydrate Man
X-Men Legends II is an activity role-playing game. It unites two Marvel Comics superhero teams, the heroic 10-Men and the villainous Brotherhood of Mutants equally they together face the mutant supervillain Apocalypse and his minions.[2] Players can choose up to 4 characters to utilise at once from a larger roster. Players unlock additional characters as they proceed through the game. Iv players tin play on ane machine cooperatively, and players can join or leave at any fourth dimension. The game also features online play for up to four players, a commencement for the series.[2] A new game plus mode is included that allows players to play through the game a 2nd fourth dimension while retaining all graphic symbol stats.[three]
Equally characters proceeds feel points their mutant superpowers and unique abilities tin be upgraded. Items found during gameplay can also be equipped to further enhance a character's abilities. Characters can combine attacks to create a combo, in which 2 or more than players punch or kick a single enemy at the same time.[four] The character'southward special abilities tin can also be used in the same fashion to create a Super Combo which inflicts massive damage on enemies. Each character has several mutant powers that players can assign to controller buttons. The game too features a skirmish manner, which allows players to fight against each other or waves of figurer-controlled enemies.[4]
X-Men Legends Ii: Rise of Apocalypse features a central hub that players return to between missions. It is a designated area free from enemies, and its setting changes to coincide with the current act of the game. Here players tin can view loading screen art, cine, and comic book covers acquired during gameplay. Biographies of the X-Men and their enemies tin be accessed here. Players can as well participate in an X-Men trivia game which awards feel points for right answers. Additionally, players can admission a virtual combat environment known as the Danger Room to play boosted missions unlocked during gameplay.[5]
The mobile telephone version of the game is primarily a beat 'em up with part-playing elements. Unlike the console versions, the game plays as a side-scroller in the same vein as the 1991 X-Men arcade game.[6] There are five selectable characters, and players upgrade each through experience points earned. Players control one graphic symbol at a time, and can switch to another at the press of a button.[7]
Synopsis [edit]
Setting [edit]
X-Men Legends II: Rise of Apocalypse is not set in any detail Curiosity Comics universe. The game takes place some time later on the events of X-Men Legends. The mutant supervillain Apocalypse, having witnessed the X-Men's defeat of Magneto remotely, declares that the Historic period of Apocalypse is most. Prior to the game's campaign he kidnaps Professor 10 and Polaris for unknown purposes. Locations include a armed services prison house in Greenland, the fictional mutant sanctuary of Genosha, the Barbarous Land and Egypt.[8]
Plot [edit]
The game begins with the X-Men and Alliance of Mutants uniting forces to save Professor 10 and Polaris. Cyclops, Storm, and Wolverine meet up with Magneto, Mystique, and Sabretooth at a military prison outpost in Greenland to free Professor X. Upon freeing him, the teams relocate to the fictional mutant haven of Genosha. They find the island ravaged by Apocalypse'due south forces, and work through the wreckage and find out what he was searching for. They learn that Quicksilver was kidnapped by Apocalypse, who as well kidnaps Beast from the X-Mansion. Animal manages to betoken the team in the direction of the Vicious Land, a secret prehistoric preserve in Antarctica.
The teams work their fashion through the Savage Land, temporarily hindering Apocalypse'due south plans. Apocalypse so travels to conquer New York. The teams piece of work at sabotaging his regular army and resources, but Emma Frost and Angel are kidnapped as well. Affections is unwillingly transformed past Apocalypse and Mister Sinister into Archangel, a Horsemen of Apocalypse. He is assigned as a lookout man to Apocalypse'southward tower. The teams defeat Archangel and infiltrate the belfry where they find Beast, now under the control of Mister Sinister; he kidnaps Sabretooth and escapes with Apocalypse and Mister Sinister to Arab republic of egypt.
They learn that Apocalypse'southward program is to use Polaris, Quicksilver, Emma Frost, and Sabretooth—four mutants with what he refers to as Harmonic Deoxyribonucleic acid—as part of a auto to fuel an experiment to grant him massive amounts of ability. The teams then follow Apocalypse to Egypt where they defeat Mister Sinister, freeing Beast from Sinister'due south command. After besting the final guard, the Living Monolith, the teams battle Apocalypse and defeat him by stealing the powers from his auto. In the last cutscene, Magneto and Professor X office once more as adversaries, noting that Apocalypse was defeated but not destroyed. Beast ponders why the motorcar did not piece of work properly, wondering if sabotage was a factor. As the 10-Jet flies away, Sinister is seen on top of the pyramid, laughing, hinting that he sabotaged the machine.
Characters [edit]
Several playable characters render from X-Men Legends,a and select members of the Brotherhood of Mutants are also playable. Some non-playable X-Men and Brotherhood characters appear during levels. In some instances dialogue throughout the game can be character-to-character specific, depending on the player character's alignment and relationship with the non-histrion character.[5]
Playable characters [edit]
- Brutee
- Bishop
- Cablec f
- Cannonballc f
- Colossus
- Cyclopsb
- Night Phoenixc f
- Deadpoolf
- Gambit
- Iceman
- Fe Human beingf
- Jean Grey
- Juggernautb
- Magnetob
- Nightcrawler
- Professor Xf
- Pyrod f
- Rogue
- Sabretoothd f
- Reddish Witch
- Tempestb
- Sunfire
- Toad
- Wolverineb
- 10-Manc f
Bosses [edit]
- Completeness
- Apocalypse
- Archangel
- Bastion
- Broods
- Night Beast
- Garokk
- Grizzly
- Holocaust
- Lady Deathstrike
- Living Monolith
- Mikhail Rasputin
- Morlocks
- Mr. Sinister
- Omega Red
- Sauron
- Sugar Human
- Stepford Cuckoos
- Stryfe
- Zealot
Other Characters [edit]
- Angel
- Banshee
- Brutea
- Glimmer
- Hulk
- Ballad Danversc
- Destiny
- Emma Frosta
- Forge
- Guardian
- Havok
- Ka-Zar
- Kitty Pryde
- Lilandra Neramanic
- Marrowchiliad
- Moira MacTaggert
- Mystique
- Nick Fury
- Polaris
- Pyro
- Quicksilver
- Sabretooth
- Sebastian Shaw
- Selene
- Shanna the She-Devil
- Vindicator
^a Jubilee, Magma, and Psylocke exercise not appear in Ten-Men Legends II. Beast and Emma Frost appear, but are not playable.
^b Playable in the mobile version of the game.
^c Exclusive to PSP version.
^d Exclusive to PC version.
^east Exclusive to mobile version.
^f Unlockable characters.
^g Mentioned merely.
Development and marketing [edit]
X-Men Legends II: Rise of Apocalypse was appear on Oct 21, 2004, exactly one calendar month afterwards the release of X-Men Legends.[9] It was shown at Electronic Entertainment Expo (E3) and San Diego Comic-Con in 2005.[10] [11] It was get-go released in Due north America on September 20 for the Gamecube, PlayStation 2, Xbox and Windows platforms.[12] The PlayStation Portable version was released approximately one calendar month after on October xix.[13] It was released on the outset-generation Northward-Gage handheld platform on October 31.[14] A mobile phone version was launched on December 19.[fifteen] A playable demo was released for the Windows version of the game on Nov 3.[xvi]
Developer Raven Software sought to aggrandize on the preceding game's scale. As such, characters were given boosted powers to choose from. Locations were likewise made more diverse. "With the environments we tried to create [something] more exotic and organic" stated Dan Vondrak, Project Lead on X-Men Legends II.[iv] Locations bridge from the fictional mutant haven of Genosha, to the Marvel Comics jungle known equally the Savage Country, to ancient temples in Arab republic of egypt.[8] Raven Software collaborated direct with Marvel to write the game's story. Man of Action, a group of quondam Marvel writers who were responsible for the previous game's story, were not involved.[4] The music was composed by Gregor Narholz.[17] Gameplay and story aspects were adjusted to ensure that 4 players can play continuously, whereas in the previous game certain missions were limited to ane player. The CGI cine were created by Blur Studio, who would become on to create cinematics for games such as Curiosity: Ultimate Brotherhood and Star Wars: The Force Unleashed II.[18]
Vicarious Visions'south engine powers Ascent of Apocalypse and its predecessor. They were as well responsible for the PlayStation Portable version of the game. Karthik Bala, CEO of Vicarious Visions felt strongly that the PSP version should have the aforementioned gameplay as the consoles: "One of our main goals [...] was to really bring the depth and detail of the panel game over to portable form on the PSP".[19] Four new sectional characters were added to the PSP version along with 9 new side missions. The control system had to be modified to accommodate the PSP's fewer buttons. Online play is available on the PSP, both in ad-hoc and infrastructure modes. Bala stated that it was a priority for his team.[nineteen] SuperVillain Studios was brought on to the project to focus on the online component of the game.[20] Beenox ported X-Men Legends II to Microsoft Windows.[21]
Reception [edit]
X-Men Legends II: Rise of Apocalypse received generally favorable reviews. All platforms hold amass scores in the 80–85% range at amass review websites GameRankings and Metacritic. Reported scores at Metacritic ranged from 59% to 100% approving. According to the NPD Group, Rise of Apocalypse sold over 63,000 units on the Xbox during the month of its release.[42] It sold enough copies to be added to the budget line known equally PlayStation 2's Greatest Hits.[43] PALGN 's Jeremy Jastrzab felt that Rising of Apocalypse "caters for X-Men fans and if you can get together iii others, you're going to have a cracking time".[44] Tom Byron of 1UP.com praised several aspects of the game, and felt that amidst The Incredible Hulk: Ultimate Destruction, Ultimate Spider-Human and Fantastic 4 game releases in 2005 X-Men Legends 2 was the all-time release from Marvel that yr.[45]
Commentary on gameplay was generally positive. G4TV'southward reviewer lauded the destructible environments, but felt that the gameplay lacked variation.[46] The reviewer from VideoGamer.com noted that the co-operative gameplay was strong, and that the addition of online play "opens the [gameplay] upward to a wider range of people".[47] PALGN 'south Jeremy Jastrzab felt that the game'due south menus were convoluted and difficult to navigate, and too felt that the game began to drag near the stop of the story.[44] The inclusion of additional mutant powers and online gameplay were points of praise.[3] GameSpot'due south Greg Mueller praised the game's vast bandage of characters, destructible environments and unlockable content, simply felt that the user interface was awkward. Mueller besides felt that the game loaded content far as well frequently.[48] GamesRadar's Raymond Padilla had like complaints about the frequency and length of the game'due south load times. Padilla praised the addition of online play and the automatic upgrade system.[49]
Reviewers have high marks on the game's cast of characters, only were divided in their opinions of the selection of vox actors. GameTrailers's reviewer disliked that several famous X-Men and Alliance characters were not playable, but appeared merely every bit side characters. They also cited bug with voice acting and a convoluted story.[iii] Unlike the critic from GameTrailers, G4's reviewer praised the overall story, and further praised the pick of characters for the cast.[46] Greg Mueller of GameSpot also praised the game'southward vast cast of characters.[48]
Critics were split on their cess of the game'south visuals. The reviewer from GameTrailers noted that the game'south visuals had improved greatly, citing the effects, environments and cinematics as some of the largest upgrades.[3] Inversely GamesRadar'southward Raymond Padilla felt that the game's graphics felt dated.[49] Steve Steinberg of GameSpy conceded that while the visuals were by and large improved over the game's predecessor, information technology even so lacked in quality and variation. Steinberg stated that the characters at present felt like "a part of the environments, as opposed to cut-outs floating on top of it".[35] He noted that even with the improvements the players may lose their graphic symbol amidst the environment, causing confusion.[35]
The success of the X-Men Legends series led Raven Software, Marvel, and Activision to create the video game Marvel: Ultimate Alliance, which was released on several consoles, handheld devices and Microsoft Windows in 2007.[50] [51] [52] [53] [54] Barking Lizards, Vicarious Visions and Beenox handled the ports for different platforms.[55] [56] [57] [58] Marvel: Ultimate Alliance was followed by Marvel: Ultimate Alliance two, jointly developed by Vicarious Visions, north-Space and Fell Entertainment. Marvel Ultimate Alliance 2 was released on several consoles and handhelds in the fall of 2009. Vicarious Visions developed the PS3 and Xbox 360 versions,[59] while due north-Space developed the Nintendo DS, PSP and Wii versions.[threescore] Cruel Entertainment ported the version developed past n-Infinite to the PSP.[61]
Notes [edit]
- ^ Beenox developed the Windows version.[1] Vicarious Visions developed the PSP version and Barking Lizards assisted development on the N-Gage version.
References [edit]
- ^ "MARVEL AND ACTIVISION'Due south X-MEN LEGENDS Ii: Ascension OF APOCALYPSE SHIPS FOR THE PSP(TM) (PLAYSTATION(R) PORTABLE) SYSTEM". Activision Blizzard. Oct 19, 2004. Retrieved October 19, 2004.
- ^ a b "10-Men Legends Ii: Rise of Apocalypse Video Interview 1". GameSpot. July 13, 2004. Retrieved July 5, 2012.
- ^ a b c d "X-Men Legends ii: Ascent of Apocalypse Video Review". GameTrailers. Oct nine, 2005. Retrieved October 27, 2009.
- ^ a b c d "X-Men Legends II: Ascension of Apocalypse GameCube Interview". IGN via YouTube. June 23, 2011. Archived from the original on December 13, 2021. Retrieved July half-dozen, 2012.
- ^ a b Bloodworth, Daniel (September 6, 2005). "X-Men Legends II: Rising of the Apocalypse preview". Nintendo World Report. Retrieved July 6, 2012.
- ^ "X-Men Legends 2: Rise of Apocalypse (mobile) trailer". IGN. September 23, 2005. Retrieved July 16, 2012.
- ^ Buchanan, Levi (November xiv, 2005). "10-Men Legends II - Wireless Review". Archived from the original on July 19, 2012. Retrieved July 16, 2012.
- ^ a b "X-Men Legends II Video Interview: Dan Vondrak (Xbox)". Team Xbox. May 13, 2005. Archived from the original on September 5, 2008. Retrieved July 6, 2012.
- ^ Lewis, Ed (October 21, 2004). "X-Men Legends 2 Announces". IGN. Archived from the original on August 28, 2007. Retrieved July 6, 2012.
- ^ Goldstein, Hilary. "Pre-E3 2005: 10-Men Legends II: Rise of Apocalypse First Look". IGN. Retrieved July 6, 2012.
- ^ 1UP Staff (July fifteen, 2005). "X-Men Legends Two - Children of the atom party at Comicon". 1UP.com. Archived from the original on July 8, 2012. Retrieved July 6, 2005.
- ^ Thorsen, Tor (September 20, 2005). "Apocalypse is nigh for X-Men Legends II". GameSpot. Retrieved July 6, 2012.
- ^ jdkmedia (September 27, 2005). "Curiosity And Activision's X-Men Legends Two: Ascent Of Apocalypse Ships For The PSP". GameZone. Retrieved July xiii, 2012.
- ^ "X-Men Legends 2: Rise of Apocalypse - N-Gage". GameSpy. Archived from the original on December 14, 2012. Retrieved July 6, 2012.
- ^ "MFORMA Launches Ten-Men Legends Two: Rise of Apocalypse Mobile Game". PR Newswire. December 13, 2005. Retrieved July 6, 2012.
- ^ Rose, Alan. "X-Men Legends II PC demo". Joystiq. Retrieved July thirteen, 2012.
- ^ IGN Music (March 10, 2005). "Gregor Narholz Scores X-Men". IGN. Archived from the original on August 15, 2007. Retrieved July 6, 2012.
- ^ Lee, Garnet (May xviii, 2005). "X-Men Legends Ii - First look at the sequel to the surprise smash hit". 1UP.com. Archived from the original on July 8, 2012. Retrieved July 6, 2012.
- ^ a b "10-Men Legends II: Rise of Apocalypse Developer Interview". GameSpot. October 12, 2005. Archived from the original on May 17, 2013. Retrieved July six, 2012.
- ^ Soboleski, Brent (September twenty, 2005). "X-Men Legends II: Rise of Apocalypse Review (Xbox)". TeamXbox. Archived from the original on March 11, 2012. Retrieved July six, 2012.
- ^ "Ten-Men Legends II: Rise of Apocalypse". Allgame. Retrieved July six, 2012.
- ^ "X-Men Legends II: Rise of Apocalypse for Xbox". GameRankings. Retrieved October 27, 2009.
- ^ "10-Men Legends Two: Rise of Apocalypse for PSP". GameRankings. Retrieved October 27, 2009.
- ^ "X-Men Legends II: Rise of Apocalypse for PC". GameRankings. Retrieved October 27, 2009.
- ^ "X-Men Legends 2: Rising of Apocalypse for GameCube". GameRankings. Retrieved October 27, 2009.
- ^ "Ten-Men Legends II: Rise of Apocalypse for PlayStation 2". GameRankings. Retrieved October 27, 2009.
- ^ "X-Men Legends II: Rise of Apocalypse for Xbox Reviews". Metacritic. Retrieved October 27, 2009.
- ^ "X-Men Legends Ii: Rising of Apocalypse for PSP Reviews". Metacritic. Retrieved October 27, 2009.
- ^ "X-Men Legends 2: Rise of Apocalypse for GameCube Reviews". Metacritic. Retrieved Oct 27, 2009.
- ^ "X-Men Legends Two: Ascension of Apocalypse for PlayStation 2 Reviews". Metacritic. Retrieved October 27, 2009.
- ^ "X-Men Legends Two: Rise of Apocalypse for PC Reviews". Metacritic. Retrieved October 27, 2009.
- ^ Byron, Tom (October 31, 2005). "X-Men Legends Ii - X-ellent". 1UP.com. Archived from the original on July 9, 2012. Retrieved July vi, 2012.
- ^ Stewart, Greg (December 13, 2005). "Ten-Men Legends Two - Already the PSP has a "Best Superhero Game Ever."". 1UP.com. Archived from the original on July 8, 2012. Retrieved July 6, 2012.
- ^ 1UP Staff (November 9, 2005). "X-Men Legends Two - 10-Citing". 1UP.com. Archived from the original on July eleven, 2012. Retrieved July 6, 2012.
- ^ a b c Steinberg, Steve (September 23, 2005). "GameSpy: X-Men Legends II: Ascent of Apocalypse (Xbox, PS2)". GameSpy. Retrieved April 7, 2014.
- ^ Steinberg, Steve (September 23, 2005). "GameSpy: Ten-Men Legends Two: Ascent of Apocalypse (GCN)". GameSpy. Retrieved July 6, 2012.
- ^ Madigan, Jamie (October 11, 2005). "GameSpy: 10-Men Legends 2: Ascent of Apocalypse (PC)". GameSpy. Retrieved July 6, 2012.
- ^ Steinberg, Steve (Oct 25, 2005). "GameSpy: 10-Men Legends Ii: Rise of Apocalypse (PSP)". GameSpy. Retrieved July 6, 2012.
- ^ Perry, Douglass C. (September 21, 2005). "Ten-Men Legends 2: Rising of Apocalypse". IGN. Retrieved Apr 7, 2014.
- ^ Clayman, David (Oct 25, 2005). "Ten-Men Legends II: Rise of the Apocalypse [sic]". IGN. Retrieved April 7, 2014.
- ^ Perry, Douglass C. (September 21, 2005). "X-Men Legends 2: Ascent of Apocalypse (GCN)". IGN. Retrieved April vii, 2014.
- ^ "NPD Sales Oct 2005". TeamXbox.
- ^ "10-Men Legends II: Ascent of Apocalypse Greatest Hits — PRE-OWNED - PlayStation 2". Best Buy. Retrieved Jan iii, 2012.
- ^ a b Jastrzab, Jeremy (November 7, 2005). "10-Men Legends 2: Rising of Apocalypse Review". PALGN. Archived from the original on January 1, 2012. Retrieved July 16, 2012.
- ^ Byron, Tom (October eleven, 2005). "X-Men Legends II". 1UP.com. Archived from the original on July ten, 2012. Retrieved July 16, 2012.
- ^ a b "G4 - Feature - X-Men Legends II: Rise of Apocalypse Review". G4TV. Archived from the original on May 5, 2007. Retrieved July 6, 2012.
- ^ VideoGamer.com staff (Oct 25, 2005). "X-Men Legends Two: Rising of Apocalypse Review". VideoGamer.com. Retrieved July 6, 2012.
- ^ a b Mueller, Greg (September 21, 2005). "X-Men Legends 2: Rise of Apocalypse Review". GameSpot. Retrieved July 16, 2012.
- ^ a b Padilla, Raymond (June 22, 2007). "X-Men Legends II: Rise of Apocalypse". GamesRadar. Retrieved July sixteen, 2012.
- ^ "Marvel: Ultimate Brotherhood Information for GameCube". GameFAQs. Retrieved January 3, 2011.
- ^ "Marvel: Ultimate Brotherhood Data for PlayStation 2". GameFAQs. Retrieved January iii, 2011.
- ^ "Marvel: Ultimate Alliance Information for PlayStation 3". GameFAQs. Retrieved January three, 2011.
- ^ "Marvel: Ultimate Alliance Data for Xbox". GameFAQs. Retrieved January 3, 2011.
- ^ "Marvel: Ultimate Alliance Data for Xbox 360". GameFAQs. Retrieved Jan 3, 2011.
- ^ "Beenox games". Beenox. Archived from the original on December 13, 2010. Retrieved January 3, 2011.
- ^ "Curiosity: Ultimate Brotherhood Information for GameBoy Advance". GameFAQs. Retrieved January iii, 2011.
- ^ "Curiosity: Ultimate Alliance Information for PSP". GameFAQs. Retrieved January 3, 2011.
- ^ "Marvel: Ultimate Alliance Information for Wii". GameFAQs. Retrieved January 3, 2011.
- ^ "Curiosity: Ultimate Alliance two PlayStation 3 Trailer - SDCC09: Jean Grey Vignette". IGN. Archived from the original on July 26, 2009. Retrieved July 22, 2009.
- ^ "MUA2 Diary". n-Space. Archived from the original on September 27, 2011. Retrieved Jan 3, 2011.
- ^ "Marvel: Ultimate Alliance 2". GameSpy. Retrieved January iii, 2011.
rodriguezearde1959.blogspot.com
Source: https://en.wikipedia.org/wiki/X-Men_Legends_II:_Rise_of_Apocalypse
Post a Comment for "Xmen Legends Ii Rise of Apocalypse Gamecube Cover Art"